Ethan Whiting
Producer
Howdy! I lead the team to meet deadlines and keep consistent quality with our games. I love wearing many hats.
Colin Page
Programming Lead
I'm a Unity C# programmer at Starworks and an active voice in design meetings. I made the original jam version of Timeworks, so you know I love cooking up weird game systems.
Camryn Schroder
Art Director & Technical Artist
Howdy! As art director and technical artist, my job is to make the art pipeline, and then make the art pipeline.
Idan Saban
Level Designer
Hi! I'm the current level designer. I work on gray boxing and ideating level ideas. I also help manage the level design pipeline.
Luca Ruggeri
Programmer
I'm a Unity Programmer at Starworks. I love working with small, unique systems between our projects!
Quinn Williams
Animation & Character Modeling
Hey all, I'm the animator on the Starworks team. I work to make all these little guys move.
Viggo Jabon
Game Director
Creator and Director of Boast Guards! Oversee every aspect of development, keeping the gameplay and creative visions aligned.
Braden Kovalovich
Programmer
Hi! I oversee everything backend related for Timeworks. I love every aspect of game development but especially coding.
Owen Mearns
3D / Environment Artist
Hi! I am an artist on Starworks, a lot of the level and 3D art you see is done by me!
Gabe Curran
Game Networking / Web Dev
Yo! I built this website and am working on the game networking for Boast Guards!
Brigitte Lubker
UI Developer
Hey! My mission is to make information fun and rad for players!
Carolina Escobar
2D Artist and UI Artist
Hi! I am the lead character designer and one of the 2D artists for Timeworks. Character design is absolutely my passion, and I spend a lot of time ideating new games, solutions, and art.
Jonathan Ouf
Composer and Audio Integration Engineer
Hello! I compose our music and work with our audio middleware. I will, on occasion, write some code.
Sofia Oliva
Programmer
Hi! I have a passion for programming and problems solving. I love infusing creativity into projects! I'm a C# programmer working on Boast Guards at Starworks Studios.
Oliver Deinzer
Level Designer / Programmer
Hi! I was the primary level designer for Timeworks and made design decisions about mechanics for the game.